Once you enable EDIT mode (from the controller menu) a new piece of the window appears on the left.
It has all of the current types of lighting and signals that are currently programmed into the software.
To use them, simply drag and drop them into the middle window. The order that you put them in is the order that they will display on your layout. Don't worry if you forget one or need to re-arrange them. You can select them and move them around to the right lineup.
On the right is the actual pixels. When you select a light or signal in the middle (highlighted in blue), it will highlight the pixels (on the right) that match that light.
You can right click on middle menu - and new options will appear to you. Specifically RUN MODE and STATE.
Run Mode selects whether the pixels are OFF, in Auto mode, or in Manual mode.(below picture left)
State selects the different type of options for each signal (below - middle picture)
Once you select your light/signal from the middle section, it will appear blue. The corresponding pixels for that light/signal will appear in blue on the right hand window. You can change their pixel color and other things from here.
We have a diverse set of lights and signals pre-programmed into our Model Lighting & Signal Controller.
Short video showing how to use the edit menu
Auto update reads from the arduino and writes to the software on your computer. If you have this enabled, it will overwrite your edit changes.
A common mistake is to try to have the software show your clicks and changes without writing them.
Think of it as trying to edit a book that has neither been read, nor even written!